AI Insights · Timothy · June 2022
Top 5 io Games Performance in Hungary, Q2 2022
Discover the performance trends of the top 5 io games in Hungary during Q2 2022 with insights on weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 io games in Hungary showed varied performance across weekly downloads, revenue, and active users. Here's a detailed look at their trends:
Snake.io - Fun Online Snake from Kooapps experienced a fluctuating trend in weekly revenue, peaking at around $74 in late March and gradually dropping to $15 by mid-June. Weekly downloads started strong at 3.9K in late March, dipped to 2.1K in early May, and then rebounded to over 3.1K by the end of June. Active users mirrored these trends, starting at approximately 26.9K and peaking near 29.2K in mid-April before settling around 23.6K by the end of the quarter.
Fish Eater.io by MOBIBRAIN TECHNOLOGY PTE. LTD. saw a consistent increase in weekly revenue, reaching $17 by late May and maintaining around $11 in late June. Downloads showed significant spikes, peaking at 10.4K in late May before dropping to 680 by the end of June. Active users followed a similar pattern, peaking at 12.3K in late May and then dropping to around 2K by the end of June.
Hole.io from Voodoo had a steady weekly revenue, fluctuating around $20-$64 throughout the quarter. Downloads saw an initial drop from 6.3K in late March to around 1.6K in mid-May, followed by a recovery to approximately 3.5K by the end of June. Active users dropped from 27.4K in late March to around 11.8K in early May, before recovering to around 16.5K by the end of the quarter.
slither.io by Lowtech Studios LLC had minimal revenue, peaking at $5 in late May. Downloads fluctuated, starting at 1.8K in late March, peaking at nearly 3K in mid-April, and stabilizing around 1.4K by the end of June. Active users experienced slight declines, starting at 14K in late March and ending around 12.3K by late June.
State.io - Conquer the World from AI Games FZ maintained a steady revenue around $10-$29 throughout the quarter. Downloads varied, starting at 2.2K in late March, peaking at 2.6K in late May, and ending around 1.4K. Active users started at 9.9K in late March, peaked at 9.1K in late May, and settled around 7.4K by the end of June.
For more detailed insights and data, visit Sensor Tower.